I know that the production efficency defends on room upgrade, merging multiple cellls, tier (power generator vs nuclear reactor), worker SPECIAL, safety over production ratio etc.īut I'd like to know "typical" case, not theoretical minimum. Hazel Sian ogden Posts: 3425 Joined: Tue 7:10 am That is just a WAG, so take my guestimate with a grain of salt. I have never seen a fully optimized vault running a minimalist configuration with 200 residents, but as a guess, I think it could be done with around 50 to 55 production/residence rooms, but it will be a slow build. As a result, you will need to produce slightly more power, food and water than you can actually consume. If raiders attack, they will start stealing your resources (and of course, production will stop in any room that they are in) until they are killed or driven off. That is to say, if a fire breaks out in a Power Generation room, that room will not be producing anything until the fire goes out. You also have to figure that incidents cut into production. Assuming you are limiting yourself to the basics, that means at a minimum you will need one Weight Lifting room, one Armory and one Athletics room to train dwellers for power, food and water production. If you wish to maximize production you will need dwellers with 10 in the appropriate SPECIAL attribute for each room. That is a total of 15 rooms.Īfter that, the numbers get kind of fuzzy, because production over time is based on the SPECIAL attributes of the people assigned to the rooms. If you don't mind some of your dwellers being on permanent coffee break and wandering around, you will not need that many rooms.Īt a minimum you are going to need five triple Living Quarters fully upgraded to take in 200 dwellers. This number includes the Vault Door but not the Elevators. If by accommodate you mean having a room assignment for each dweller, you will need 100 rooms total. The player has the ability to pose their character and choose from a variety of facial expressions and filters.Well, the only required rooms in a vault are Living Quarters, Power Generation, Diners, and Water Treatment rooms in addition to the Vault door and Elevators to connect the levels. However, it also attracts powerful enemies and the player needs to be sufficiently strong to survive. This irradiates the area, which the player can explore to find rare weapons, gear and items. After acquiring launch codes, the player can access missile silos and fire a missile at almost any point on the map. Players are able to use nuclear weapons to temporarily change the areas of game world. Other players can attack player settlements while they are online, the game still preserves player creations in some form without forcing players to start over if their creations and progress are destroyed. These creations are assigned to the player's profile and are removed from the game world when the player is offline to preserve progress. The game expands on Fallout 4's settlements by allowing the player to build bases at many locations of the map. The game features numerous new mutated monsters, several of which-such as the Mothman and the Flatwoods monster-were inspired by West Virginian folklore. It features recreations of real locations in the region, including the West Virginia State Capitol, The Greenbrier, Woodburn Circle, New River Gorge Bridge, and Camden Park. The game features a large open world called "Appalachia", which is a representation of West Virginia. Players may play individually or with a party of up to three others. The player character exits the Vault on "Reclamation Day" as part of a plan to re-colonize the Wasteland. The player character is a resident of Vault 76, a fallout shelter that was built in West Virginia to house America's best and brightest minds. The game is a narrative prequel to previous Fallout games, set in an alternate history and takes place in 2102, twenty-five years after a nuclear war that devastated the Earth. Fallout 76 is an online action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks, part of the Fallout series.
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